Satoshi Yoneda преди 3 седмици
родител
ревизия
afe706143e
променени са 1 файла, в които са добавени 56 реда и са изтрити 44 реда
  1. 56 44
      src/main.cpp

+ 56 - 44
src/main.cpp

@@ -1,59 +1,71 @@
+#include "MainWindow.hpp"
 #include <QApplication>
 #include <QDebug>
 #include <QLibraryInfo>
 #include <QLocale>
 #include <QSharedMemory>
 #include <QTranslator>
-#include "MainWindow.hpp"
 
 int main(int argc, char *argv[]) {
-    QApplication app(argc, argv);
+  QApplication app(argc, argv);
 
-    // Load translations
-    QTranslator translator;
-    
-    // Priority 1: Use system locale name (respects LANG/LC_ALL environment variables)
-    QString systemLocale = QLocale::system().name();
-    qDebug() << "Current system locale name:" << systemLocale;
-    if (translator.load(":/i18n/dupfind_" + systemLocale)) {
-        qDebug() << "Successfully loaded translation via system locale name:" << systemLocale;
-        app.installTranslator(&translator);
-    } else {
-        // Priority 2: Fallback to uiLanguages list
-        const QStringList uiLanguages = QLocale::system().uiLanguages();
-        qDebug() << "System UI Languages (Fallback):" << uiLanguages;
+  // Load translations
+  QTranslator translator;
 
-        for (const QString &locale : uiLanguages) {
-            const QString baseName = "dupfind_" + QLocale(locale).name();
-            QString fullPath = ":/i18n/" + baseName;
-            if (translator.load(fullPath)) {
-                qDebug() << "Successfully loaded translation via UI Languages (Fallback):" << fullPath;
-                app.installTranslator(&translator);
-                break;
-            }
-        }
-    }
+  // Priority 1: Use system locale name (respects LANG/LC_ALL environment
+  // variables)
+  QString systemLocale = QLocale::system().name();
+#ifdef QT_DEBUG
+  qDebug() << "Current system locale name:" << systemLocale;
+#endif
+  if (translator.load(":/i18n/dupfind_" + systemLocale)) {
+#ifdef QT_DEBUG
+    qDebug() << "Successfully loaded translation via system locale name:"
+             << systemLocale;
+#endif
+    app.installTranslator(&translator);
+  } else {
+    // Priority 2: Fallback to uiLanguages list
+    const QStringList uiLanguages = QLocale::system().uiLanguages();
+#ifdef QT_DEBUG
+    qDebug() << "System UI Languages (Fallback):" << uiLanguages;
+#endif
 
-    // Load standard Qt translations (for QFileDialog, etc.)
-    QTranslator qtTranslator;
-    if (qtTranslator.load(QLocale::system(), "qtbase", "_",
-                          QLibraryInfo::path(QLibraryInfo::TranslationsPath))) {
-        app.installTranslator(&qtTranslator);
+    for (const QString &locale : uiLanguages) {
+      const QString baseName = "dupfind_" + QLocale(locale).name();
+      QString fullPath = ":/i18n/" + baseName;
+      if (translator.load(fullPath)) {
+#ifdef QT_DEBUG
+        qDebug()
+            << "Successfully loaded translation via UI Languages (Fallback):"
+            << fullPath;
+#endif
+        app.installTranslator(&translator);
+        break;
+      }
     }
-    
-    // Create a shared memory object to indicate that the GUI is running
-    QSharedMemory sharedMem("DupFind_GUI_Instance");
-    if (!sharedMem.create(1)) {
-        // If create fails, it might mean another GUI instance is running,
-        // or a previous crash left it. But usually it's used as a flag.
-        // We can just try to attach to see if it's really there.
-        if (!sharedMem.attach()) {
-            sharedMem.create(1);
-        }
+  }
+
+  // Load standard Qt translations (for QFileDialog, etc.)
+  QTranslator qtTranslator;
+  if (qtTranslator.load(QLocale::system(), "qtbase", "_",
+                        QLibraryInfo::path(QLibraryInfo::TranslationsPath))) {
+    app.installTranslator(&qtTranslator);
+  }
+
+  // Create a shared memory object to indicate that the GUI is running
+  QSharedMemory sharedMem("DupFind_GUI_Instance");
+  if (!sharedMem.create(1)) {
+    // If create fails, it might mean another GUI instance is running,
+    // or a previous crash left it. But usually it's used as a flag.
+    // We can just try to attach to see if it's really there.
+    if (!sharedMem.attach()) {
+      sharedMem.create(1);
     }
+  }
 
-    MainWindow window;
-    window.resize(1024, 768);
-    window.show();
-    return app.exec();
+  MainWindow window;
+  window.resize(1024, 768);
+  window.show();
+  return app.exec();
 }